AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games on iOS in Denmark Q3 2024
Discover how the top 2D cartoon games performed on iOS in Denmark during Q3 2024, with insights into downloads, revenue, and active user trends.
In the third quarter of 2024, the iOS platform in Denmark witnessed varied performances from the top 2D cartoon games, reflecting diverse trends in revenue, downloads, and weekly active users.
Offline Games - No Wifi Games by Moreno Maio started the quarter with a relatively high number of downloads, peaking at 11.9K in the week of July 8. However, downloads gradually tapered off, ending the quarter at 1.4K. Revenue followed a similar pattern, beginning at around $111 and fluctuating throughout the quarter, with a low of $50 in early September before ending at $97. The weekly active users peaked at 24.6K in mid-July and saw a decline to 13.9K by the end of September.
Screw Puzzle: Wood Nut & Bolt™ from ONESOFT GLOBAL PTE. LTD. showed a steady revenue trend, starting at $896 and closing the quarter at $748. Downloads began at 3.8K and decreased to 1.6K by the end of September. Weekly active users remained relatively stable, fluctuating slightly around 7K throughout the quarter.
Travel Town - Merge Adventure by Moon Active demonstrated robust revenue growth, starting at $21K and reaching $29.4K by the end of September. The game experienced a consistent download rate, peaking at 2.9K in early July and ending at 1.6K. Weekly active users showed a slight decline from 14.4K to 15.1K over the quarter.
Royal Match developed by Dream Games maintained a strong revenue stream, beginning at $65.2K and ending at $76.1K, with a notable increase in the latter part of the quarter. Downloads remained relatively stable, with a slight increase towards the end, finishing at 2.2K. The active user base hovered around 27K to 29K, with minor fluctuations.
Lastly, UNO!™ from Mattel163 Limited saw variable revenue, starting at $1.7K and concluding at $2.6K. Downloads were consistent, beginning at 1.7K and dropping to 975 by the end of the quarter. Weekly active users started strong at 9K, peaking at 10K in late July, and then declined to 7.8K.
These insights, derived from Sensor Tower data, offer a glimpse into the dynamic performance of 2D cartoon games in Denmark's iOS market during the third quarter of 2024. For more detailed analysis and insights, visit Sensor Tower.